Never off screen
After a resolution change, a bigger HUD size or a wider speedometer, each part is pulled back inside the edges, and it returns to its exact spot once it fits again.
A Bucky Ecosystem resource for FiveM
Every instrument, your way.
A complete heads-up display for QBCore roleplay servers. Seven speedometers that match the car you're in, GTA's own radar with rounded corners, cash with your job and duty, and a layout every player can rearrange and save.
Bucky HUD
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Dashboards
Each style is drawn live in the interface, needles and all. Players pick one, or leave it on Auto and let the car decide.







On Auto, the style follows the vehicle class, and server owners can change any line in Config.AutoStyle or set single models in Config.ModelStyle.
| Vehicle class | Style |
|---|---|
| Compacts, sedans, SUVs, service | Modern |
| Coupes, sports cars, electric cars | Pro |
| Muscle, sports classics | Classic |
| Super cars, motorbikes, open wheel | Bold |
| Off-road, industrial, utility, military, commercial, trains | Analogue |
| Vans | Minimal |
Look closer
Turn the key off and the backlight goes out. Turn it on and the needles sweep. The dashboard changes with what you're driving.











Aircraft
Planes and helicopters get their own instrument sets, with warning lights for the engine, lights, fuel, landing gear or rotor, and stalls.




Minimap
Bucky HUD keeps the game's own radar, so blips, the GPS route, interiors and fog of war work as usual. It changes how the radar looks and where it sits.
Status
Health, armour, hunger, thirst, stress, stamina and voice. Each icon can show always, only when it needs attention, or never. Stamina turns into oxygen underwater, and voice lights up while you talk and turns blue on the radio.





Cash & job
Cash and bank show always, for a few seconds after they change, or never, with every change popping up as a green or red line. Under them: your job, your grade and whether you're on duty, updated the moment it changes.








Prompts & notifications
With a small qb-core patch, every QBCore script's prompts and notifications take the HUD's look. Without it, they keep qb-core's own.
[E] - Open garage, Press [E] to open, several lines at once.




Layout
Edit layout turns the HUD into a canvas. Drag any part, resize it from 50% to 200% by a corner or the scroll wheel, and it's saved on the player's PC.


After a resolution change, a bigger HUD size or a wider speedometer, each part is pulled back inside the edges, and it returns to its exact spot once it fits again.
The status icons pick the side of the map with room. Parts in their default spots step aside instead of covering each other.
Anything a player placed stays exactly where they put it, even overlapping. Resizing stops at the screen edge.
Under the hood
/hudThe menu (key I)/hudprofileSwitch profile by name, or to the next/cashShow the balance (also /bank)/cinematicLetterbox bars, no HUD/resethudReload the HUD/hudbarsRadar health bars on or off-- prompts and notifications from any script exports['bucky-hud']:ShowPrompt('[E] Refuel', 'left') exports['bucky-hud']:PressPrompt() exports['bucky-hud']:HidePrompt() exports['bucky-hud']:Notify('Saved', 'success', 5000)
Bucky HUD is the screen the whole economy speaks through: payroll from the reserve, fuel from the pumps, prompts from every script.
Bucky Reserve pays police and EMS from the reserve while they're on duty. It lands as a green bank line, and the job line shows who's on duty.
Every dashboard reads the tank from Bucky Fuel first, so the gauge shows exactly what a player-owned station sold you.
Fuel pumps, jerry cans, tankers and the reserve's alerts all prompt and notify through the HUD, so every Bucky script looks like one product.
Bucky Driving. A true manual gearbox for the people hauling freight: a mouse-driven gear selector, clutch stalls and rollback on hills.
Supply chain. Farms, warehouses and kitchens linked by player-driven trucks and trains. When the chain stops, businesses run dry.
A complete heads-up display for QBCore roleplay servers. Seven speedometers that match the car you're in, GTA's own radar with rounded corners, cash with your job and duty, and a layout every player can rearrange and save.
QBCore. It replaces qb-hud. With a small qb-core patch, every QBCore script's prompts and notifications take the HUD's look.
Yes. Edit layout lets each player drag any part and resize it from 50% to 200%, and the layout is saved on their PC.
Yes. It runs on both the classic FiveM build and FiveM Enhanced (the GTA V Enhanced edition of the platform).
After checkout the resource is added to the Cfx.re Keymaster account you signed in with. Download it from Keymaster and add it to your server like any other resource.
The core is protected with Cfx.re Asset Escrow, so it can't be leaked or resold. The config files you need to tune it stay open and editable.