Never off screen
After a resolution change, a bigger HUD size or a wider speedometer, each part is pulled back inside the edges, and it returns to its exact spot once it fits again.
A Bucky Ecosystem resource for FiveM
Every instrument, your way.
A complete heads-up display for QBCore, ESX and standalone roleplay servers. Turn-by-turn GPS over the map, seven speedometers that match the car you're in, a weapon display with a real silhouette for every gun, GTA's own radar with rounded corners, cash with your job and duty, and a layout every player can rearrange and save.
Bucky HUD
Secure checkout by Tebex Instant delivery Read the documentation
Or get both in the Bucky Drive Pack
Bucky HUD + a real 3D manual gearbox.
New in 1.2 · Turn by turn
Set a waypoint and the next turn slides in over the map, read from the game's own GPS, so it follows the same route the radar draws. The street card glides up above it, and your indicator comes on by itself before the turn.
Config.Nav.New in 1.2 · Weapon
The weapon display gets a real silhouette for every weapon class and five looks to pick from the menu. Clean on the scene, with no box around it, and GTA's own ammo counter stays hidden, even with qb-smallresources.


















Dashboards
Each style is drawn live in the interface, needles and all. Players pick one, or leave it on Auto and let the car decide.







On Auto, the style follows the vehicle class, and server owners can change any line in Config.AutoStyle or set single models in Config.ModelStyle.
| Vehicle class | Style |
|---|---|
| Compacts, sedans, SUVs, service | Modern |
| Coupes, sports cars, electric cars | Pro |
| Muscle, sports classics | Classic |
| Super cars, motorbikes, open wheel | Bold |
| Off-road, industrial, utility, military, commercial, trains | Analogue |
| Vans | Minimal |
Look closer
Turn the key off and the backlight goes out. Turn it on and the needles sweep. The dashboard changes with what you're driving.











Aircraft
Planes and helicopters get their own instrument sets, with warning lights for the engine, lights, fuel, landing gear or rotor, and stalls.




Minimap
Bucky HUD keeps the game's own radar, so blips, the GPS route, interiors and fog of war work as usual. It changes how the radar looks and where it sits.
Status
Health, armour, hunger, thirst, stress, stamina and voice. Each icon can show always, only when it needs attention, or never. Stamina turns into oxygen underwater, and voice lights up while you talk and turns blue on the radio.








Cash & job
Cash and bank show always, for a few seconds after they change, or never, with every change popping up as a green or red line. Under them: your job, your grade and whether you're on duty, updated the moment it changes.











Prompts & notifications
With a small qb-core patch, every QBCore script's prompts and notifications take the HUD's look. Without it, they keep qb-core's own.
[E] - Open garage, Press [E] to open, several lines at once.




Layout
Edit layout turns the HUD into a canvas. Drag any part, resize it from 50% to 200% by a corner or the scroll wheel, and it's saved on the player's PC.


After a resolution change, a bigger HUD size or a wider speedometer, each part is pulled back inside the edges, and it returns to its exact spot once it fits again.
The status icons pick the side of the map with room. Parts in their default spots step aside instead of covering each other.
Anything a player placed stays exactly where they put it, even overlapping. Resizing stops at the screen edge.
Under the hood
/hudThe menu (key I)/hudprofileSwitch profile by name, or to the next/cashShow the balance (also /bank)/cinematicLetterbox bars, no HUD/resethudReload the HUD/hudbarsRadar health bars on or off-- prompts and notifications from any script exports['bucky-hud']:ShowPrompt('[E] Refuel', 'left') exports['bucky-hud']:PressPrompt() exports['bucky-hud']:HidePrompt() exports['bucky-hud']:Notify('Saved', 'success', 5000)
Config.Nav), weapon silhouettes per weaponBucky HUD + a real 3D manual gearbox
Bucky HUD and Bucky Driving in one package. Install both and they link up on their own: the speedometer shows the gear you actually put the stick in and the gearbox's real engine RPM, and gearbox messages appear in the HUD.
Bucky HUD is the screen the whole economy speaks through: payroll from the reserve, fuel from the pumps, prompts from every script.
Bucky Reserve pays police and EMS from the reserve while they're on duty. It lands as a green bank line, and the job line shows who's on duty.
Every dashboard reads the tank from Bucky Fuel first, so the gauge shows exactly what a player-owned station sold you.
Fuel pumps, jerry cans, tankers and the reserve's alerts all prompt and notify through the HUD, so every Bucky script looks like one product.
An advanced inventory system built to plug into the rest of the Bucky ecosystem.
The supply side of the city: warehouses and deliveries linked by player-driven trucks. When the chain stops, businesses run dry.
Clothing stores and outfits for the Bucky city.
A complete heads-up display for QBCore, ESX and standalone roleplay servers. Turn-by-turn GPS over the map with auto indicators, seven speedometers that match the car you're in, a weapon display with a real silhouette for every gun, GTA's own radar with rounded corners, cash with your job and duty, and a layout every player can rearrange and save.
Or get both in the Bucky Drive Pack
Bucky HUD + a real 3D manual gearbox.
QBCore, ESX and standalone servers, picked automatically (QBox works through its qb-core bridge). It replaces qb-hud and answers its events, and with a small qb-core patch every QBCore script's prompts and notifications take the HUD's look.
It reads the game's own GPS, so it follows the same route the radar draws. While a waypoint is set, a banner over the map shows the next turn and its distance, and the driver's indicator comes on before the turn and cancels after it. Both are on by default and every player can switch them off in the menu.
Yes. Edit layout lets each player drag any part and resize it from 50% to 200%, and the layout is saved on their PC.
Yes. It runs on both the classic FiveM build and FiveM Enhanced (the GTA V Enhanced edition of the platform).
After checkout the resource is added to the Cfx.re Keymaster account you signed in with. Download it from Keymaster and add it to your server like any other resource.
The core is protected with Cfx.re Asset Escrow, so it can't be leaked or resold. The config files you need to tune it stay open and editable.