Real gear on the speedometer
Bucky HUD shows the gear you put the stick in, not the game's automatic guess.
Bucky HUD and Bucky Driving in one package. Install both and they link up on their own: the speedometer shows the gear you actually put the stick in and the gearbox's real engine RPM, and gearbox messages appear in the HUD.

Install both and they link up on their own, with no setup. Each script still works on its own.
Bucky HUD shows the gear you put the stick in, not the game's automatic guess.
It rises when you rev, drops when you shift, and dies when you stall.
Gearbox messages appear in Bucky HUD's own style.
ensure bucky-hud and ensure bucky-driving. They find each other.
Clutch, shifting, stalling and hill rollback, without breaking GTA's driving. Drifts, burnouts and jumps stay fully natural.
Hold the clutch on Left Shift, then move the gear stick through the gate with the mouse or the right stick. The camera stays still while you shift.

A live 3D gear stick and pedals that move as you drive, and a flat 2D version of every style.

One panel for the look, the camera angle and the layout, saved for each player.

A dark, minimal, modern HUD. It replaces qb-hud and uses the same events, so seatbelt, cruise, nitrous, harness, stress and money from your other scripts keep working.
For cars, EVs, motorbikes, trucks and boats, plus aircraft instruments. Auto mode picks a style for each vehicle class.

Every player can restyle, drag and resize it, pick an accent colour and save profiles.



Bucky HUD only sends values that changed, on timed updates rather than every frame. Bucky Driving runs entirely on the client: its 3D only redraws when something moves, and its driving code only runs while you drive a manual car.
Add ensure bucky-hud and ensure bucky-driving. Full setup guides are included. The manual gearbox is for cars and bikes; EVs, boats, aircraft, bicycles and trains stay automatic.
Two full resources: Bucky Driving, the 3D manual gearbox, and Bucky HUD, the speedometer, minimap, status and chat HUD. You get both in your Cfx.re Keymaster account with one purchase.
No. Add ensure bucky-hud and ensure bucky-driving and they find each other. The speedometer then shows your selected gear and the gearbox's RPM, and gearbox messages appear in the HUD's style.
Yes. Each script works on its own. Bucky Driving needs no framework at all, and Bucky HUD runs on QBCore without the gearbox.
Yes. Bucky HUD uses the same events as qb-hud, so seatbelt, cruise, nitrous, harness, stress and money from your other scripts keep working.
Cars and motorbikes. EVs, boats, aircraft, bicycles and trains stay automatic, and any player can switch manual on or off with /manual.
Bucky HUD only sends values that changed and runs on timed updates rather than every frame. Bucky Driving runs entirely on the client, redraws its 3D only when something moves, and only runs its driving code while you drive a manual car.
Yes. It runs on both the classic FiveM build and FiveM Enhanced (the GTA V Enhanced edition of the platform).
After checkout the resource is added to the Cfx.re Keymaster account you signed in with. Download it from Keymaster and add it to your server like any other resource.
The core is protected with Cfx.re Asset Escrow, so it can't be leaked or resold. The config files you need to tune it stay open and editable.