Reserve & payroll
- StartingReserve
- $500M
- Payroll.Interval
- 10 min
- Payroll.Jobs
- police, ambulance
- Payroll.AlertThreshold
- $0
FiveM economy script · Central reserve
Central Bank · State of San Andreas
Every dollar, accounted for.
The central reserve for QBCore roleplay servers. Police and EMS are paid from the vault instead of printed money, taxes flow back into it, and every dollar staff create with a command goes on a permanent record. Money supply and inflation are public, so the whole city can see its economy stay healthy.
Bucky Reserve
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The problem
Game designers call the places money enters an economy faucets, and the places it leaves sinks. On a stock QBCore server the faucets run all day, the sinks are small, and nobody can see the level rising. Here is what that does to a city, and what Bucky Reserve changes.
Every 10 minutes QBCore creates each on-duty player's paycheck out of thin air.
Police and EMS are paid out of the vault, only while on duty. Their salaries move money that already exists.
See the reserve →/givemoney leaves no trace. Owners find out when prices stop making sense.
Every dollar created or destroyed with a command is recorded: who, for whom, how much and which account.
See the register →There's no money supply, no inflation rate and no record of where money goes.
Money supply, inflation, vault backing and tax sources, open to every citizen. If money piles up, the whole city sees it.
See the economy →A few players end up holding most of the money. After that, nothing in the city costs them anything.
Fortunes over $50M pay 5–30% a week into the reserve, which lends it back out to everyone else.
See the wealth tax →Businesses cost millions and there's nowhere to borrow.
Instant loans from the reserve, priced by a 300–850 credit score that players build by paying on time.
See credit →The reserve
Every loan and public salary is paid out of the Central Reserve, and every tax, repayment and fee flows back into it. Money circulates through the vault instead of appearing from nothing.
/rbiadd, written to the mint registerConfig.StartingReserve/rbiremove, written to the mint registerIf payroll takes the vault to zero, everyone is still paid in full. Bank staff get an alert in the city and in your Discord, and can top the vault up or raise revenue.
Economy & ledger
The Economy and Ledger pages are open to every citizen. They show how much money is circulating, how fast it is growing and how much of it the reserve backs. When money is scarce, a paycheck and a heist still mean something, and players stay invested in your city.





What the numbers mean

Mint register
Whenever staff create or destroy money with a command, the register records who ran it, for whom, how much, which account and the balance before and after. Nothing in the city can edit or delete an entry.
/givemoney /setmoney /removemoney, plus /rbiadd and /rbiremove for the vault. Add your own commands in config.


Wealth tax
When a citizen's bank and savings cross $50M, an official notice lands on their screen. They sign it once, and the reserve collects every week after that. The richest players become the city's biggest contributors, and it shows on the public ledger.
Brackets · of total wealth, per collection
Example: $96M falls in the first bracket and pays $4.8M a week.

/duenow collects on the spot.Credit & loans
Every citizen has a score from 300 to 850. It sets their weekly rate and how much they can borrow, and it moves with every payment. Paying on time is the fastest way to a cheaper, bigger loan.

Tiers · weekly rate · loan limit


The bank job
The Central Reserve is a job with five grades, from Auditor to Chairman. Staff approve financing, chase late payers and keep the tax roll, and their calls change people's credit.



Marketplace
With Bucky Fuel installed, the marketplace lists all 26 fuel stations with a valuation, projected earnings and weekly tax. One button fills in a loan application for the asking price, so a player with good credit can buy their first business.




ComingCar dealerships, logistics and nightlife are next on the marketplace roadmap.
Tour
Rendered from the real interface with example data. Use the tabs or your arrow keys.

Make it yours
Every rule lives in one commented config.lua. The in-game Handbook reads your values, so players always see the rates you set.
Two starting points
From the tuning guide in the manual.
| Setting | Realistic city | High-roller city |
|---|---|---|
| Starting reserve | $10M | $5B |
| Loan limits | $20k – $500k | $10M – $50M |
| Wealth tax starts at | $500k | 15–30% over $250M |
| Fuel station prices | $75k – $750k | $5M – $30M |
-- config.lua: edit the brackets and the notice, -- the threshold and the Handbook all follow Config.WealthTax.Brackets = { { minBalance = 50000000, rate = 0.05 }, { minBalance = 100000000, rate = 0.10 }, { minBalance = 250000000, rate = 0.15 }, { minBalance = 1000000000, rate = 0.30 }, } -- (each bracket also has a maxBalance)
Admin commands
For the qbcore.admin group. Each one re-registers cleanly when the resource restarts.
/rbiadd [amount]Add money to the reserve/rbiremove [amount]Take money out of the reserve/duenow [id]Collect a player's wealth tax now/revoketax [id]Withdraw consent and show the notice again/rbijob [id]Hire a player into the bank at grade 0/rbinolimit [id]Lift the daily loan limit until restart/removemoney [id] [type] [amount]Remove money, logged in the mint register/removelog [id]Delete one ledger entryRequirements
Bucky Reserve is the vault at the centre. Every Bucky script works on its own; installed together, their money moves through this reserve.
With Bucky Fuel installed, the marketplace lists all 26 stations with a valuation, projected earnings and weekly tax, and one button fills in a loan for the asking price.
Station sales and upgrades pay into the reserve, with 12% GST on income and 20% on resales.
Police and EMS salaries paid from the reserve land as a green bank line, and the reserve's alerts reach every screen.
Bucky Driving. A true manual gearbox for the people hauling freight: a mouse-driven gear selector, clutch stalls and rollback on hills.
Supply chain. Farms, warehouses and kitchens linked by player-driven trucks and trains. When the chain stops, businesses run dry.
The central reserve for QBCore roleplay servers. Police and EMS are paid from the vault instead of printed money, taxes flow back into it, every dollar staff create with a command is on the record, and the city's money supply and inflation are public.
QBCore, with oxmysql. It needs no edits to qb-core: payroll is patched in memory and handed back when the resource stops.
Stock QBCore creates every paycheck from nothing. Bucky Reserve pays police and EMS from the reserve instead, and taxes and repayments flow back into it, so money circulates rather than piling up. Money supply and inflation are tracked from hourly snapshots and shown to every citizen.
Staff can still use commands like /givemoney, but none of it is secret. The mint register records who ran it, for whom, how much and which account, sends a Discord alert, and no one in the city can edit or delete the entry. The extra money also shows in the public money supply.
No. Bucky Reserve works on its own. With Bucky Fuel installed, the marketplace lists all 26 fuel stations and station sales and taxes pay into the reserve.
Yes. It runs on both the classic FiveM build and FiveM Enhanced (the GTA V Enhanced edition of the platform).
After checkout the resource is added to the Cfx.re Keymaster account you signed in with. Download it from Keymaster and add it to your server like any other resource.
The core is protected with Cfx.re Asset Escrow, so it can't be leaked or resold. The config files you need to tune it stay open and editable.